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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Youjeong Kim1, Hyang-Sook Kim2
1School of Communication and Information, University of Hawai'i at Mānoa, Honolulu, HI, USA.
College students’ perceptions of exergames influence continued play. Viewing exergames as exercise tools, rather than just video games, more strongly predicts sustained engagement and utility-related gratification.
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