Video game or exercise? College students' perceptions and adherence to exergames

Youjeong Kim1, Hyang-Sook Kim2

  • 1School of Communication and Information, University of Hawai'i at Mānoa, Honolulu, HI, USA.

Summary

College students’ perceptions of exergames influence continued play. Viewing exergames as exercise tools, rather than just video games, more strongly predicts sustained engagement and utility-related gratification.