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Gameful Experience questionnaire (GAMEX) in game-based learning in Iran: a psychometric study.
Neda Zeynali Kermany1,2, Hamid Yazdaninejad3, Fatemeh Keshmiri4
1Master of Science Student in Operating Room, School of Allied Medical Sciences, Shahid Sadoughi University of Medical Sciences, Yazd, Iran.
BMC Medical Education
|May 23, 2026
Summary
The Gameful Experience Questionnaire (GAMEX) is a valid and reliable tool for assessing students' experiences in game-based learning environments in Iran. This study confirmed its psychometric properties for use in educational research.
Area of Science:
- Educational Psychology
- Psychometrics
- Health Sciences Education
Background:
- Psychometric evaluation is crucial for ensuring the appropriate use of measurement instruments in research.
- The Gameful Experience Questionnaire (GAMEX) requires validation for specific cultural contexts.
Purpose of the Study:
- To assess the validity and reliability of the Persian version of the GAMEX in the Iranian context.
- To adapt and validate the GAMEX for use in educational research within Iran.
Main Methods:
- A forward-backward translation procedure was used for cultural adaptation.
- Content validity (CVR, CVI) and face validity (Impact Score) were assessed by experts.
- Exploratory Factor Analysis (EFA), Cronbach's alpha, and test-retest (ICC) were used to evaluate construct validity and reliability.
Main Results:
- All items demonstrated acceptable face and content validity.
- Exploratory factor analysis identified four dimensions: Enjoyment, Absorption, Creative Engagement/Autonomy, and Negative Emotional Arousal.
- The GAMEX showed high internal consistency (Cronbach's alpha = 0.91) and good reproducibility (ICC = 0.78).
Conclusions:
- The Persian version of the GAMEX is a valid and reliable instrument for measuring gameful experience in Iranian students.
- The questionnaire is recommended for future educational research assessing game-based learning environments in Iran.