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A model for predicting pointing time in an eye-gaze input system using three basic phases of cursor movement
Atsuo Murata1, Toshihisa Doi2, Waldemar Karwowski3
1Dept. of Applied IT, University of Information Technology and Management, St. Sucharskiego 2, Rzeszów, 35-225, Poland.
Applied Ergonomics
|May 23, 2026
Summary
We developed a new model to predict pointing time in eye-gaze systems by analyzing cursor movement phases. This multi-part model significantly improves prediction accuracy over traditional methods for better human-computer interface design.
Area of Science:
- Human-Computer Interaction (HCI)
- Human Factors Engineering
- Computer Science
Background:
- Eye-gaze input systems offer an alternative interaction method.
- Predicting pointing time is crucial for designing efficient and reliable human-computer interfaces (HCI).
- Existing models like Fitts' law have limitations in accurately predicting pointing time for eye-gaze systems.
Purpose of the Study:
- To propose a novel multi-part model for predicting pointing time in eye-gaze input systems.
- To enhance the accuracy of pointing time predictions by considering different movement phases.
- To provide a more effective tool for the design and evaluation of eye-gaze based HCI.
Main Methods:
- Classified cursor movement into three distinct phases: latency response, ballistic eye movement, and homing eye movement.
- Analyzed the influence of movement direction, target size, and movement distance on the duration of each phase.
- Developed a predictive model based on the identified characteristics of each movement phase.
Main Results:
- The latency response phase was influenced by movement direction but not target size or distance.
- The ballistic eye movement phase duration was independent of movement direction and target size.
- The homing eye movement phase was affected by both target size and movement direction.
- The proposed model achieved a prediction accuracy (R²) greater than 0.9, outperforming the traditional Fitts' model.
Conclusions:
- The proposed multi-part model accurately predicts pointing time in eye-gaze systems by accounting for distinct movement phases.
- This model offers a significant improvement over traditional methods, contributing to more effective HCI design and evaluation.
- The findings are essential for developing robust and user-friendly eye-gaze interaction technologies.

