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Related Experiment Video

Updated: May 26, 2026

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
05:12

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Published on: September 18, 2017

Balancing in Virtual Reality: Motor Learning and Functional Improvement in Down Syndrome.

Evelyn Ardai1,2,3, Tibor Vámos3,4,5,6, Gabriella Papp1

  • 1ELTE Eötvös Loránd University Bárczi Gusztáv Faculty of Special Needs Education, Institute of Special Needs Education for People with Atypical Behaviour and Cognition, Budapest, Hungary.

Journal of Intellectual Disability Research : JIDR
|May 25, 2026
PubMed
Summary

Virtual reality (VR) training significantly improved balance and functional motor skills in young adults with Down syndrome (DS). This study shows VR is effective for motor learning and skill transfer in individuals with DS.

Keywords:
Down syndromebalancemotor learningvirtual reality

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Area of Science:

  • Neuroscience
  • Rehabilitation Science
  • Human Development

Background:

  • Motor learning in individuals with Down syndrome (DS) is influenced by unique motor and cognitive traits.
  • Virtual reality (VR) offers a promising platform for studying and enhancing motor learning.
  • Limited research exists on VR-based balance training for individuals with DS.

Purpose of the Study:

  • To investigate motor learning and functional motor performance in young adults with DS using VR-based training.
  • To compare VR training outcomes between individuals with DS and those with typical development (TD).

Main Methods:

  • 31 individuals with DS and 28 with TD (ages 18-30) were allocated to VR training or control groups.
  • Training involved a 4-week balance program using Nintendo Wii balance games.
  • Functional motor performance was assessed pre- and post-training for all participants.

Main Results:

  • Both DS and TD groups showed significant improvements in VR game scores.
  • Individual learning differences were notable, particularly in the DS group.
  • The DS VR training group demonstrated significant improvements in functional motor performance post-intervention.

Conclusions:

  • Individuals with DS can effectively learn and transfer skills acquired in VR environments.
  • VR serves as an effective tool for engaging individuals with DS in balance training.
  • VR training shows potential for enhancing functional abilities in individuals with DS.