Related Experiment Video
Updated: Jun 6, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Construction and Evaluation of a Game for Wound Prevention, Assessment, and Treatment
Igor de Sousa Nóbrega1, Maria Nielly Santos Celestino2, Karen Roberta Ferreira Virgínio3
1Multiprofessional Residency Program in Neonatal Intensive Care, Federal University of Rio Grande do Norte, Natal, Brazil.
Abstract:
Educational technologies, particularly serious games, offer potential solutions by providing interactive and risk-free learning environments for wound care. Therefore, the objective is to develop a serious game with adequate validity evidence for nursing students' learning in the prevention, assessment, and treatment of wounds. This is a methodological study conducted in 3 stages: development of the game based on a scoping review and an educational game design model, content and appearance validation by 35 experts, and evaluation of playability and satisfaction by 73 undergraduate nursing students. Data analysis considered the Content Validity Ratio, adopting the critical value of 0.314. The Wound Game was developed in 3 levels (prevention, assessment, and treatment of pressure injuries), with a simulated clinical environment and immediate feedback. Validation identified the relevance of the content and appearance. In the students' evaluation, the game was well accepted, with medians of 5.0 for concentration, challenges, autonomy, skills, control, objectives, feedback, and knowledge improvement. The Wound Game demonstrated potential as an innovative and effective tool for teaching wound care, promoting the assimilation of self-reported knowledge, which translates into improvements in students' critical thinking and decision-making.
