Updated: Jun 6, 2026

Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior
Published on: June 9, 2020
Zhiyu Tao1, Teerapapa Luecha2, Ping Yeap Loh2
1Graduate School of Design, Kyushu University, Fukuoka, Japan.
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Virtual reality walking alters gait, reducing lower limb muscle activity and changing spatiotemporal parameters compared to real environments. These findings impact virtual reality locomotion design and user experience.
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