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Bridging Theory and Practice: Patho-Play as an Innovative Serious Game for Pathology Training in Medical Education
Faten Limaiem1, Raja Jouini2, Rim Charfi3
1Pathology Department, Mongi Slim Hospital, La Marsa, Faculty of Medicine of Tunis, University of Tunis El Manar, Tunisia.
La Tunisie Medicale
|June 5, 2026
Summary
Patho-Play, a serious game for pathology training, significantly improved medical students' knowledge and engagement. The game showed high acceptability, though further research is needed to confirm long-term effectiveness.
Area of Science:
- Medical Education Technology
- Digital Pathology Learning Tools
- Serious Games in Healthcare
Background:
- Serious games are increasingly vital in medical education.
- Pathology training faces challenges due to its complexity, limiting serious game adoption.
- Developing innovative tools for pathology education is crucial.
Purpose of the Study:
- To evaluate Patho-Play, a serious game designed for pathology training.
- Assess short-term knowledge enhancement in third-year medical students.
- Gauge learner perceptions and engagement with the serious game.
Main Methods:
- A prospective single-arm study involved 28 third-year medical students over two academic years.
- Participants completed a 45-minute, 12-level Patho-Play session.
- Knowledge was measured via pre- and post-tests; perceptions via questionnaires; engagement via in-game scores.
Main Results:
- Mean test scores improved significantly from 12.25 to 17.68 (p < 0.001), with 50% achieving 18/20.
- In-game performance scores indicated good task accuracy and efficient hint usage.
- Learner feedback highlighted high acceptability, with 89% reporting added educational value and 86% increased engagement.
Conclusions:
- Patho-Play shows promise for improving pathology knowledge and learner engagement.
- Results suggest high acceptability and potential educational value for serious games in pathology.
- Further randomized studies are recommended to validate efficacy and explore advanced features.
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