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Updated: Jun 7, 2026

Experimental Paradigm for Measuring the Effects of Self-distancing in Young Children
Published on: March 1, 2019
Screen-Free Time With Friends to Promote Face-to-Face Peer Interaction and Reduce Recreational Screen Use Among
Sara Kruse Lange1, Sarah Overgaard Sørensen1, Teresa Victoria Høy2
1Department of Sports Science and Clinical Biomechanics, Faculty of Health Sciences, University of Southern Denmark, Campusvej 55, Odense, 5230, Denmark, 45 65507908.
This study evaluates a Screen-Free Time With Friends intervention to increase face-to-face peer interaction and decrease screen time in children aged 9-11. Findings will inform strategies for promoting balanced leisure activities and well-being.
Area of Science:
- Child development
- Public health interventions
- Digital media effects
Background:
- Children's leisure time has shifted towards increased screen media use and decreased face-to-face peer interaction.
- This shift may negatively impact children's physical and mental well-being.
Purpose of the Study:
- To evaluate the "Screen-Free Time With Friends" intervention using a cluster randomized controlled trial.
- The intervention aims to boost face-to-face peer interaction and reduce recreational screen time in 9-11 year olds.
Main Methods:
- A cluster randomized controlled trial involving 18 Danish schools with children aged 9-11.
- The intervention comprises curricular activities, family meetings, parent exercises, after-school club programs, and community workshops.
- Outcomes including face-to-face interaction and screen time are assessed via SMS-based questionnaires at baseline and follow-up.
Main Results:
- Data collection occurred from December 2023 to August 2025.
- As of March 2026, data analysis is pending, and no results are available.
- Study findings are anticipated by the end of 2026.
Conclusions:
- The study will yield crucial data on the intervention's effectiveness, implementation, context, and mechanisms.
- Results will guide stakeholders in creating environments that foster peer interaction and balanced screen use.
- Findings may influence policy, inform new initiatives, and inspire future research on children's leisure interventions.
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