Seated gait training with arm swing synchronized to a walking virtual avatar

Kantaro Kojima1, Hirotaka Uchitomi2, Taiki Ogata1,3

  • 1Department of Computer Science, School of Computing, Institute of Science Tokyo, Yokohama, 226-8502, Japan.

Scientific Reports
|June 8, 2026
PubMed
Summary

Seated virtual reality (VR) gait training with an avatar improved older adults' stride length and foot clearance. This safe, low-cost approach uses synchronized rhythm cues for enhanced gait performance.

Related Concept Videos