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Transcranial Direct Current Stimulation for Online Gamers
Published on: November 9, 2019
Characterization of Gaming-Related Symptoms and Musculoskeletal Pain Complaints in Individuals Who Participate in
Roderick Geer1, Jennifer Cheng1, Rachel Rothman1
1Department of Physiatry, Hospital for Special Surgery, New York, NY, USA.
Abstract:
The number of people participating in electronic gaming has increased exponentially in recent years. Gamers are susceptible to injuries. However, there are limited studies on gaming-related symptoms and musculoskeletal pain complaints amongst casual gamers. This study aimed to characterize gaming-related symptoms in adults participating in electronic gaming. An online survey assessing gaming characteristics, addictive qualities, and gaming-related symptoms was completed by 250 self-reported adult gamers (median age: 37.5 years; 56.0% female). Prevalence rates of gaming-related symptoms and musculoskeletal pain complaints were 61% (n = 153) and 34% (n = 86), respectively. Gaming session durations were significantly longer in participants reporting gaming-related symptoms or musculoskeletal pain complaints (P < .001). Addictive qualities were independently associated with greater odds of having gaming-related symptoms (OR[95%-CI]: 3.69[1.84-7.39]; P < .001). Suboptimal screen height, concurrent mood disturbances, and concurrent sleep changes were independently associated with greater odds of having musculoskeletal pain complaints (P < .05). Further analyses revealed significantly increased prevalence of mid-back, low-back, or mid + low-back pain in participants reporting poor ergonomics (P < .05), compared to good ergonomics. Overall, increased time spent gaming, poor ergonomics, addictive qualities, and mood/sleep complaints were associated with gaming-related health conditions. As gaming continues to expand, recognition of gaming-related health conditions and their predisposing factors is critical.
