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Related Experiment Video

Updated: Jun 18, 2026

The (Spatial) Memory Game: Testing the Relationship Between Spatial Language, Object Knowledge, and Spatial Cognition
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The (Spatial) Memory Game: Testing the Relationship Between Spatial Language, Object Knowledge, and Spatial Cognition

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Investigating experiential effects in online chess using a hierarchical Bayesian analysis.

Adam Gee1, Sydney O Seese2, James P Curley2

  • 1Department of Statistics and Actuarial Science, Simon Fraser University, Burnaby, BC, Canada.

Journal of Quantitative Analysis in Sports
|June 17, 2026
PubMed
Summary
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Winner-loser effects in psychology and sports are hard to study due to limited data. Online chess data reveals little evidence for consistent winner-loser effects across all players, though some individuals show effects.

Area of Science:

  • Psychology
  • Behavioral Economics
  • Sports Science

Background:

  • Winner-loser effects are debated in sports and psychology.
  • Data scarcity often limits research into these effects.
  • Online chess offers a rich dataset for studying player behavior.

Purpose of the Study:

  • To investigate the presence and consistency of winner-loser effects in online chess.
  • To leverage large-scale online chess data for psychological research.
  • To apply advanced statistical modeling to behavioral data.

Main Methods:

  • Utilized a hierarchical Bayesian regression model.
  • Analyzed a large dataset from online chess games.
  • Employed methods to validate the model given temporal data challenges.
Keywords:
chesshierarchical Bayesian modelingonline competitionswinner-loser effects

Related Experiment Videos

Last Updated: Jun 18, 2026

The (Spatial) Memory Game: Testing the Relationship Between Spatial Language, Object Knowledge, and Spatial Cognition
05:15

The (Spatial) Memory Game: Testing the Relationship Between Spatial Language, Object Knowledge, and Spatial Cognition

Published on: February 19, 2018

Main Results:

  • Found minimal evidence for winner-loser effects consistent across all online chess players.
  • Observed some individual players exhibiting evidence of such effects.
  • Model validation confirmed suitability for analyzing temporal behavioral data.

Conclusions:

  • Winner-loser effects are not universally consistent among online chess players.
  • Individual differences play a role in the manifestation of these effects.
  • Online chess data is a valuable resource for psychological and behavioral research.