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Updated: Jun 26, 2026

MPI CyberMotion Simulator: Implementation of a Novel Motion Simulator to Investigate Multisensory Path Integration in Three Dimensions
Published on: May 10, 2012
On manipulating motion gain in immersive virtual environments: An unidentified source of external noise and a new
Tom C A Freeman1,2, Joshua D Haynes3,4, Maria Gallagher5,6
1School of Psychology, Cardiff University, Cardiff, UK.
Abstract:
In immersive virtual environments and other interactive settings the motion gain linking stimulus motion to self-movement is often manipulated to study perceptual performance. We show that this introduces a previously unidentified source of external noise we term gain-dependent noise. The noise arises from trial-to-trial variability in self-movement and can distort the shape of the psychometric function. This leads to overestimates of threshold and sensory measurement noise, and misinterpreted lapse rates when fitting standard sigmoidal functions like a cumulative Gaussian. Using a model observer with minimal assumptions, simulations show the situation is more critical when the coefficient of variation of self-movement (i.e., across-trial standard deviation/mean) is relatively high, and measurement noise associated with image-based and idiothetic signals is relatively low. We derive a new gain-dependent psychometric function that separates sensory measurement noise from gain-dependent noise, and provide a MATLAB fitting routine (fitgdpmf).
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