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A Low-Cost RGB-D Sensing Front-End for Stable 3D Hand Landmark Reconstruction Using MediaPipe and ZED2 Stereo Depth
Laixin Peng1,2, Tiansheng Liu1,2, Bingwei He1,2
1School of Mechanical Engineering and Automation, Fuzhou University, Fuzhou 350108, China.
Abstract:
Stable three-dimensional hand landmark reconstruction using low-cost RGB-D sensors is important for human-computer interaction, robot teleoperation, and vision-based motion analysis. RGB-based hand landmark detectors provide stable semantic 2D landmarks, but their depth output is not a metric measurement in the physical camera coordinate system. Stereo cameras can provide metric depth, but direct landmark-level back-projection is sensitive to invalid pixels, local depth holes, boundary noise, and partial occlusion. To address these problems, this paper presents a lightweight RGB-D sensing front-end that combines MediaPipe semantic hand landmarks with ZED2 stereo depth. The proposed pipeline detects 21 semantic hand landmarks in the RGB image, obtains landmark-level metric depth from the aligned ZED2 depth map using local median sampling, reconstructs 3D landmarks by camera back-projection, and further applies exponential moving average filtering and a bone-length consistency constraint. Experiments were conducted on a self-collected SVO dataset containing 13 hand actions and 26 recorded sequences, and an additional checkerboard-based reference-distance validation was performed to evaluate the metric depth sampling and 3D back-projection component. Compared with single-pixel sampling, the 5×5 local median strategy slightly increased the valid-depth ratio from 0.9731 to 0.9738 and reduced the temporal smoothness metric from 1.7163 mm to 1.6902 mm. To further justify the temporal filtering choice, an additional comparison with the 1 Euro Filter was conducted using the reconstructed win5 trajectories. The 1 Euro Filter produced stronger smoothing, reducing the temporal smoothness metric to 0.196 mm, but also reduced the path-length ratio to 0.484, indicating substantial motion attenuation. EMA0.7 was therefore retained as a more balanced setting, reducing the temporal smoothness metric to 0.826 mm while maintaining a path-length ratio of 0.803. The BL0.5 bone-length constraint reduced the bone-length standard deviation from 2.0727 mm to 1.1995 mm with limited trajectory modification. The final configuration provides a practical low-cost RGB-D front-end for stable 3D hand landmark reconstruction under controlled indoor conditions.
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