Digital-Twin-Oriented Virtual Training Environment for Agricultural Robot Navigation: A Vineyard Rover Case Study
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Updated: Jun 27, 2026

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
Published on: August 26, 2018
Gábor Kusper1, Zoltán Barócsi2, Péter Csóka3
1Department of IT, Eszterházy Károly Catholic University, 3300 Eger, Hungary.
Abstract:
A virtual training environment offers clear advantages for agricultural robotics. It provides a safe setting in which perception, navigation, and control algorithms can be evaluated without risking damage to either the robot or the crop. It also supports efficient data generation: large volumes of training data can be collected under diverse environmental conditions that would be costly, slow, and often season-dependent in real-world deployments. This broader variability improves model adaptability, reduces the risk of overfitting, and leads to more robust operation. In this paper, we argue that digital twin technology should therefore be understood not merely as a passive mirror of a physical robot, but as an active training environment in which multiple sensor-related subprocesses can be developed, tested, validated, and refined jointly. This paper is based on our experiences with digital twin technology used in the development of a vineyard robot, including a self-driving rover, sensor simulation, procedural map generation, and agriculture-specific movement models. Our contribution is threefold: we reinterpret the digital twin as a training space, propose a layered framework for training agricultural robots in virtual environments, and explain why agriculture is a particularly strong use case, given variable field conditions, expensive real-world experimentation, and persistent labor scarcity. To validate this framework, we present the simulation-based evaluation of an autonomous reinforcement learning agent. The agent has been trained entirely in this virtual environment, which successfully navigated to 155 out of 161 target points in a simulated vineyard demonstration environment.