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Updated: Jun 28, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Immersive virtual reality for upper limb rehabilitation in people with MS: a randomised, controlled feasibility study
Amy Webster1, Matthieu Poyade2, Elaine Coulter1
1School of Health and Life Sciences, Glasgow Caledonian University, Glasgow, UK.
Purpose:
To investigate the feasibility of an eight-week immersive virtual reality (VR) intervention using co-produced games for upper limb (UL) rehabilitation in people with multiple sclerosis (pwMS).
Methods:
In this multicentre, two-armed randomised controlled feasibility study, participants were randomised to either an intervention group involving VR co-produced games, 30 min, twice/week, for eight weeks, or to a control group of usual care. A mixed methods approach was undertaken, collecting feasibility data, UL outcome measures, and conducting post-intervention interviews.
Results:
Nineteen pwMS were recruited (intervention n = 11, control n = 8), with a recruitment rate of 3.2 participants/month. Adherence was good with 87% (±12%) session completed, with two dropouts both in the control group. Only minor adverse events were reported (n = 9), such as fatigue and UL pain. Participants reported high levels of satisfaction and good usability of VR games. Thematic analysis revealed participants enjoyed the distraction and atmospheres that immersive VR provided, and believed the games were fit for purpose with the majority of participants reporting improvements in their UL function.
Conclusions:
Immersive VR is feasible and safe for pwMS. Future work should refine recruitment strategies, develop VR games for long-term application and explore the clinical and cost effectiveness of this approach.

