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Confluence Protocol For XR-based Cricket Batting: A Framework For Integrated Performance Analysis
1Department of Sport and Movement Studies, Faculty of Health Sciences, University of Johannesburg; habibn@uj.ac.za.
Abstract:
Extended reality (XR) technologies provide immersive training environments in sport, but their effectiveness for skill development and performance analysis requires careful and systematic evaluation. This protocol presents an integrated XR training methodology for cricket batting that combines immersive simulation with physiological and biomechanical measurements. It outlines procedures to collect and analyze muscle activity, metabolic responses, and motion-capture data during XR-based batting to characterize physiological and biomechanical responses. The goal is to evaluate batting performance (including power hitting) within a controlled virtual scenario while measuring muscle activation via electromyography (EMG), metabolic demands via respiratory gas analysis (VO₂), heart rate (HR), and kinematic outputs via motion capture. A single batter (n = 1) wears a VR headset and inertial sensors to face a virtual bowler, with EMG electrodes on key upper-body muscles and a portable metabolic system for breath-by-breath analysis. The protocol outlines the setup of the XR system, sensor calibration, and execution of standardized batting trials, with representative results presented as time-synchronized outputs. EMG traces indicated peak muscle activation during stroke execution, while VO₂ and HR fluctuations suggested a moderate aerobic response. Joint kinematics, including elbow extension and trunk rotation, were captured through motion data. These results illustrate the feasibility of using XR-based training to capture physical and physiological responses, offering a novel framework for enhancing performance and analyzing responses. The critical implementation steps, advantages over traditional drills, potential troubleshooting issues, and considerations for integrating XR into cricket training programs are discussed. This confluence of immersive technology with sports science measurements provides a framework for objectively assessing and exploring batting performance metrics in an XR setting and could be replicated in other sports.
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