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Project-Based Learning Guidelines for Health Sciences Students: An Analysis with Data Mining and Qualitative Techniques
Published on: December 9, 2022
Mahtab Amini1, Shahideh Amini2, Maryam Alizadeh3
1School of Pharmacy, Tehran University of Medical Sciences, Tehran, Iran.
In virtual flipped classrooms, both case-based learning (CBL) and game-based learning (GBL) significantly improved pharmacy student outcomes. No significant differences in test scores or satisfaction were found between CBL and GBL, indicating equal effectiveness.
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