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Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Machine learning-based adaptive personalization in virtual reality stroke rehabilitation: a systematic review
Arar Al Tawil1,2, Siti Hazyanti Mohd Hashim1, Aseel Aburub3
1School of Computer Sciences, Universiti Sains Malaysia, USM Penang, Malaysia.
Machine learning enhances virtual reality (VR) stroke rehabilitation by personalizing therapy. This systematic review confirms ML-based adaptive VR improves upper limb function, offering a safe and effective approach for stroke recovery.
Area of Science:
- Neurorehabilitation
- Virtual Reality Technology
- Machine Learning Applications
Background:
- Stroke is a leading cause of global disability, necessitating innovative therapeutic strategies.
- Virtual Reality (VR) is emerging as a promising tool in stroke rehabilitation.
- Existing VR systems often use rule-based difficulty adjustments, which may not fully address the complex, non-linear recovery process after stroke.
Purpose of the Study:
- To systematically review evidence on Machine Learning (ML)-based adaptive personalization in VR stroke rehabilitation.
- To analyze ML algorithms, adaptation strategies, clinical outcomes, and implementation considerations.
- To synthesize current research on the efficacy and safety of ML-driven VR for stroke recovery.
Main Methods:
- A systematic literature search was conducted across six databases (January 2015-December 2025) following PRISMA 2020 guidelines.
- Studies utilizing ML algorithms for VR in stroke rehabilitation were included.
- Data extraction covered ML algorithms, adaptation mechanisms, therapeutic parameters, clinical outcomes, and implementation factors; risk of bias was assessed, and meta-analysis was performed.
Main Results:
- Twenty-five studies were analyzed, with Reinforcement Learning (n=8) and Deep Learning (n=7) being prominent ML algorithms.
- Approximately 80% of studies employed real-time closed-loop adaptation.
- Meta-analysis revealed a significant improvement in upper limb motor function (FMA-UE) by 7.47 points (p<0.001), exceeding the minimal clinically important difference. Usability scores were high (SUS=72.5), with minimal adverse events.
Conclusions:
- ML-based adaptive VR rehabilitation is clinically effective and safe for stroke recovery.
- Significant improvements in motor function and positive usability highlight the potential of this approach.
- Implementation challenges in resource-limited settings warrant further attention for broader accessibility.
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