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Related Concept Videos

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Related Experiment Video

Updated: Jul 7, 2026

Foreign Accent and Forensic Speaker Identification in Voice Lineups: The Influence of Acoustic Features Based on Prosody
09:09

Foreign Accent and Forensic Speaker Identification in Voice Lineups: The Influence of Acoustic Features Based on Prosody

Published on: September 27, 2024

Game-Based Foreign-Language Speech Rehearsal Improves Pitch Processing Beyond Speech Domain.

Sari Ylinen1,2, Katja Junttila2, Anna-Riikka Smolander2

  • 1Speech-Language Pathology, Welfare Sciences, Faculty of Social Sciences, Tampere University, Tampere, Finland.

The European Journal of Neuroscience
|July 6, 2026
PubMed
Summary
This summary is machine-generated.

Game-based second-language speech training improved children's auditory processing of untrained sounds. This suggests that learning new speech skills can enhance neural responses to non-speech sounds, showing auditory plasticity.

Keywords:
game‐based learningmismatch negativity (MMN)phonetic trainingpitch processingsecond‐language (L2) learning

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Last Updated: Jul 7, 2026

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Published on: August 9, 2024

Area of Science:

  • Auditory Neuroscience
  • Developmental Psychology
  • Speech-Language Pathology

Background:

  • Skill generalization is crucial for learning, enabling application of trained abilities to novel stimuli.
  • Investigating cross-domain effects of auditory training, specifically how second-language (L2) speech training impacts non-speech sound processing.
  • Mismatch negativity (MMN) is a sensitive electroencephalography (EEG) measure of auditory change detection and neural plasticity.

Purpose of the Study:

  • To determine if game-based L2 speech training enhances processing of untrained, non-speech sounds, particularly pitch.
  • To examine the neural underpinnings of potential auditory generalization using MMN.
  • To assess longitudinal changes in auditory processing in school-aged children.

Main Methods:

  • Longitudinal study with 37 school-aged children, involving 2-3 EEG measurement sessions.
  • A treatment group received 4-5 weeks of game-based L2 speech training between sessions 1 and 2.
  • A delayed-treatment control group received training between sessions 2 and 3, allowing for within-subject comparisons.

Main Results:

  • MMN peak amplitude showed an overall increase across measurement sessions.
  • MMN latency decreased in the treatment group post-training, while it increased in the delayed-treatment group.
  • Following training, MMN latency decreased in the delayed-treatment group as well, indicating training effects.

Conclusions:

  • Second-language speech training can generalize to improve the neural processing of untrained, non-speech auditory stimuli.
  • Improvements in pitch processing suggest a link between L2 phonological skills and pitch perception, demonstrating cross-domain auditory plasticity.
  • Game-based training may enhance auditory change detection, as evidenced by reduced MMN latency.