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Reconciling Reduced the Sense of Ownership and Agency toward a Virtual Keypad with Enhanced Haptic Experience Using
IEEE Transactions on Haptics
|July 6, 2026
Summary
Self-Haptics uses the body for tactile feedback. "(Not My) Self-Haptics" enhances virtual object realism by manipulating visual cues, though it may decrease task performance and agency.
Area of Science:
- Human-Computer Interaction
- Virtual Reality
- Haptic Feedback
Background:
- Self-Haptics enables tactile sensations using the user's own body as a prop for virtual interactions.
- Maintaining user's sense of ownership (SoO) and agency (SoA) with virtual objects in Self-Haptics, aligned with visual cues, remains a challenge.
Purpose of the Study:
- To introduce and evaluate the concept of "(Not My) Self-Haptics" for resolving inconsistencies in Self-Haptics.
- To investigate the impact of visual manipulation on user experience (SoO, SoA) and task performance with a virtual keypad (VPad).
Main Methods:
- Users interacted with a virtual keypad (VPad) aligned or misaligned with their real hand (RHand).
- Tactile feedback was provided via Self-Haptics during VPad interaction.
- User experience and task performance were measured, alongside the Haptic Experience Inventory.
Main Results:
- Misaligned or hidden virtual hands significantly reduced SoO and SoA towards the VPad.
- Self-Haptics tactile feedback decreased task performance but increased SoO for VPad interactions near the virtual hand.
- Visual modifications enhanced Autotelics, Involvement, and Realism compared to mid-air interactions.
Conclusions:
- Visual cues critically influence SoO and SoA in Self-Haptics, with misalignment reducing these perceptions.
- While Self-Haptics can decrease task performance, it improves subjective experiences like realism and involvement.
- "(Not My) Self-Haptics" presents a viable method for enhancing virtual interaction realism, balancing perceptual and performance trade-offs.
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