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Published on: October 6, 2016
Game-based Cognitive Training for School-age Children Living With or Exposed to HIV: A Randomized Controlled Trial in
Itziar Familiar-Lopez1, Alla Sikorskii1, Brian Winn2
1Department of Psychiatry, Michigan State University, East Lansing, MI.
Insights
Mobile cognitive games modestly improved learning and processing in children with perinatal HIV (PHIV) in Uganda, but effects varied by location and HIV status. This intervention shows potential for cognitive rehabilitation in vulnerable children.
Area of Science:
- Neuroscience
- Pediatrics
- Public Health
Background:
- Children with perinatal HIV (PHIV) and HIV-exposed but uninfected (HEU) children face higher risks of cognitive and behavioral issues, especially in sub-Saharan Africa.
- Mobile cognitive interventions offer a potential avenue for neurocognitive rehabilitation in these vulnerable populations.
Purpose of the Study:
- To evaluate the efficacy of a mobile computerized cognitive rehabilitation intervention, Brain Powered Games (BPG), on neurocognitive outcomes.
- To assess BPG's impact on children with PHIV, HEU, and HIV-unexposed uninfected children (HUU) in Uganda and Malawi.
Main Methods:
- A randomized controlled trial involving 599 children (ages 5-12) in Uganda and Malawi.
- Participants were randomized to a 12-week BPG intervention or a waitlist control group.
- Neuropsychological assessments included KABC-II, Test of Variables of Attention, and Cogstate, with data analyzed using linear mixed-effects models.
Main Results:
- In Uganda, BPG intervention led to significant improvements in KABC-II Learning, Mental Processing Index, and Nonverbal Index scores, and Cogstate Maze Learning.
- In Malawi, BPG showed mixed results, with lower KABC-II Planning and Delayed Recall scores but higher Cogstate Identification scores post-intervention.
Conclusions:
- Mobile cognitive training (BPG) demonstrated modest, domain-specific cognitive benefits.
- The intervention's effects varied significantly by geographical context (Uganda vs. Malawi) and children's HIV exposure status.
Objective:
Children with perinatally acquired HIV (PHIV) and those exposed to HIV but uninfected (HEU) are at increased risk for adverse cognitive and behavioral outcomes, particularly in sub-Saharan Africa. This study evaluated the efficacy of brain powered games (BPG), a mobile computerized cognitive rehabilitation intervention, on neurocognitive outcomes among children with PHIV, HEU, and HIV unexposed uninfected children (HUU) in Uganda and Malawi.
Methods:
We conducted a randomized controlled trial in Uganda and Malawi enrolling 599 children aged 5 to 12 years (PHIV = 120, HEU = 239, HUU = 240). Participants were randomized to a 12-week BPG intervention or a waitlist. Neuropsychological outcomes were assessed at baseline, postintervention, and 6-month follow-up using the Kaufman Assessment Battery for Children Second Edition (KABC-II), test of variables of attention, and Cogstate. Linear mixed-effects models estimated intervention effects, separately by country.
Results:
In Uganda, children receiving BPG demonstrated higher Learning composite scores (3.34; 95% CI, 1.03-5.65), Mental Processing Index scores (2.39; 95% CI, 0.78-4.01), and Nonverbal Index scores in KABC-II (2.28; 95% CI, 0.27-4.28) immediately postintervention compared with waitlist. Cogstate Maze Learning was higher postintervention (0.02; 95% CI, 0.004-0.043) and at 6 months (0.02; 95% CI, 0.003-0.040). In Malawi, Planning scores (-2.22; 95% CI, -4.39 to -0.05) and Delayed Recall scores (-2.87; 95% CI, -5.22 to -0.51) in KABC-II were lower in the intervention arm postintervention, whereas Cogstate Identification scores were higher (-0.03; 95% CI, -0.05 to -0.004).
Conclusion:
Mobile cognitive training produced modest, domain-specific cognitive benefits, with effects varying by context and HIV exposure status.
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