Rock-paper-scissors-OK game for neurological examination in pediatric supracondylar humerus fractures: A prospective

Tahsin Aydin1, Fatih Inci1, Muhammed Kilic1

  • 1Department of Orthopaedics and Traumatology, Ankara Bilkent City Hospital Universiteler Mahallesi, Cankaya, Ankara, Turkey.

Insights

A smartphone game improved pediatric nerve examinations after surgery for humerus fractures. This method increased patient satisfaction and communication, making postoperative assessments more efficient.

Area of Science:

  • Pediatric Orthopedics
  • Pediatric Surgery
  • Neurology

Background:

  • Pediatric supracondylar humerus fractures often involve nerve injuries.
  • Assessing these nerve injuries pre- and post-operatively can be challenging in children.
  • Objective evaluation of nerve function is crucial for surgical outcomes.

Purpose of the Study:

  • To evaluate a smartphone application designed to teach nerve examinations to children using a game.
  • To assess the impact of this app on nerve examination time and patient/parent satisfaction.
  • To compare a game-based approach with the traditional teaching method.

Main Methods:

  • A prospective randomized controlled study involving 102 children (aged 4-10) undergoing surgery for supracondylar humerus fractures.
  • Children were randomized into two groups: traditional teaching versus smartphone application with a rock-paper-scissors-OK game.
  • Nerve examination times (pre- and post-operative) and child/parent satisfaction (using Child HCAHPS) were recorded.

Main Results:

  • While preoperative examination was faster with the traditional method, postoperative examination was quicker using the smartphone app (12.2 min vs. 4.3 min).
  • Children using the app showed better adaptation, reduced agitation, crying, and noncompliance.
  • Satisfaction scores were higher for "Communication with Doctors" and "Keeping You Informed" in the app group.

Conclusions:

  • A smartphone-based game significantly enhances postoperative nerve examination efficiency in pediatric patients.
  • The game-based approach improves patient satisfaction, particularly in communication and information delivery.
  • This innovative method offers a promising alternative for pediatric nerve examination assessment.
Abstract

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