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A methodological study of virtual self-touch: effects on perception and motor control strategies
Kotaro Okada1, Kazuhiro Matsui1,2, Ruu Fujii1
1Graduate School of Engineering Science, the University of Osaka, Toyonaka, Japan.
Frontiers in Bioengineering and Biotechnology
|July 13, 2026
Summary
Virtual self-touch (VST) using avatars significantly updates body schema by enhancing proprioceptive drift and motor planning compared to the arm swing task. This virtual reality method offers new insights into spatial perception.
Area of Science:
- Neuroscience
- Virtual Reality Technology
- Human-Computer Interaction
Background:
- Virtual reality (VR) enables research into body schema plasticity.
- Avatar habituation methods are used to update body schema.
- Virtual self-touch (VST) involves interacting with an avatar as a substitute body with haptic feedback.
Purpose of the Study:
- To investigate if virtual self-touch (VST) is crucial for updating body schema.
- To compare the effectiveness of VST with the existing arm swing task (AST) method.
- To explore the impact of VST on body ownership, agency, and motor planning.
Main Methods:
- An experiment was conducted with 10 participants using VR avatars.
- Participants engaged in VST with avatars featuring an elongated forearm.
- Effectiveness was measured via questionnaires, proprioceptive drift, and reaching tasks, comparing VST to AST.
Main Results:
- VST induced greater proprioceptive drift than AST.
- VST led to more significant changes in fingertip trajectories and reach endpoints, indicating effects on motor planning.
- Distortions in spatial perception were observed when relying solely on somatosensory feedback.
Conclusions:
- VST effectively contributes to updating the body schema.
- VST influences motor planning and spatial perception.
- The findings provide insights into the representation of spatial perception within the body schema.

