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Updated: Jul 17, 2026

WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control
Published on: August 15, 2020
People use fast and flat simulation to reason about new games
Katherine M Collins1,2,3, Cedegao E Zhang4, Lionel Wong4,5
1Massachusetts Institute of Technology, Cambridge, MA, USA. katiemc@mit.edu.
Abstract:
Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, often focusing on expert-level or even super-human play1-6. But real life also pushes human intelligence along a different frontier, requiring people to flexibly navigate decision-making problems that they have never thought about before. Here we use novice gameplay to study how people reason about new problem settings. Through a series of large-scale behavioural studies with over 1,000 participants and 121 two-player strategic board games (almost all novel to our participants), we show that people are systematic and adaptively rational in how they play a game for the first time or evaluate a game (for example, how fair or how fun it is likely to be) before they have played it even once. We explain these capacities via a computational cognitive model that we call the 'Intuitive Gamer': a model based on mechanisms of fast and flat (depth-limited) goal-directed probabilistic simulation. Our work offers insights into how people rapidly evaluate, act and make suggestions when encountering novel problems, and could inform the design of more flexible and human-like artificial intelligence systems that can determine not just how to solve new tasks but also whether a task is worth thinking about at all.
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