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Published on: April 23, 2014
Using Rapid Design Thinking to Develop Virtual Reality Simulations for Managing Psychiatric Emergencies
Fabienne Hargreaves1, Rachel Antinucci1, Michael S B Mak2,3
1Centre for Addiction and Mental Health, Department of Education, Toronto, ON, Canada.
Journal of Medical Education and Curricular Development
|July 17, 2026
Summary
This study presents a practical guide for developing virtual reality (VR) simulations in psychiatric education using rapid design thinking. It emphasizes stakeholder engagement and iterative testing for effective, learner-centered training solutions.
Area of Science:
- Medical Education
- Psychiatry
- Educational Technology
Background:
- The COVID-19 pandemic accelerated the adoption of virtual learning in psychiatric medical education.
- Virtual reality (VR) simulation offers engaging, safe experiential learning opportunities to bridge theory and practice.
- Rapid design thinking provides a framework for guiding medical innovations, including VR development.
Purpose of the Study:
- To operationalize a three-step rapid design thinking framework into a methodology for developing VR simulations for psychiatric education.
- To provide a practical guide for educators integrating VR into psychiatric training.
- To demonstrate the value of rapid design thinking in swiftly developing learner-centered VR solutions.
Main Methods:
- Utilized a three-step rapid design thinking framework.
- Developed a stepwise methodology for creating immersive and non-immersive VR simulations.
- Incorporated principles of stakeholder engagement, vendor selection, digital collaboration, DEI, and iterative user testing.
Main Results:
- Key lessons learned include the importance of early stakeholder engagement, clear terms of reference, and rigorous vendor selection.
- Effective VR development requires utilizing free digital tools for collaboration and emphasizing diversity, equity, and inclusion.
- Iterative user testing is crucial for ensuring the usability and effectiveness of VR simulations.
Conclusions:
- The rapid design thinking framework offers a practical approach for developing and implementing VR simulations in psychiatric education.
- This methodology supports the creation of learner-centered solutions efficiently.
- Future research should address VR accessibility for individuals with disabilities and its long-term cost-effectiveness.
