Related Experiment Video
Updated: Aug 5, 2026

06:54
Photorealistic Learned Landscapes for Augmented Reality
Published on: June 27, 2025
Consistent 4D Appearance Editing with Gaussian Splatting
IEEE Transactions on Visualization and Computer Graphics
|July 28, 2026
Summary
This study introduces a new framework to fix inconsistencies in dynamic scene editing using 4D Gaussian Splatting (4DGS). It improves temporal coherence and edit quality by addressing reconstruction and editing errors.
Area of Science:
- Computer Vision
- Computer Graphics
- Scientific Visualization
Background:
- Dynamic scene editing with 4D Gaussian Splatting (4DGS) faces challenges with spatiotemporal inconsistencies, known as Gaussian drifting.
- These inconsistencies degrade the quality of edits and temporal coherence in dynamic scenes.
Purpose of the Study:
- To develop a comprehensive framework to address spatiotemporal inconsistencies in 4D Gaussian Splatting editing.
- To improve the quality and temporal coherence of edited dynamic scenes.
Main Methods:
- Introduced a prior-guided, multi-stage reconstruction pipeline fusing geometric and motion priors for a stable scene foundation.
- Applied a universal trajectory-preserving technique to decouple appearance optimization from deformation, safeguarding motion quality.
Main Results:
- The proposed framework systematically tackles both reconstruction-induced and editing-induced inconsistencies.
- Achieved state-of-the-art, temporally consistent editing on diverse dynamic scenes.
Conclusions:
- The method effectively resolves Gaussian drifting in 4DGS editing by addressing foundational reconstruction and editing process errors.
- Demonstrates superior performance over monolithic approaches for dynamic scene editing.

