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A multi-station game-based obstetric anesthesia workshop during anesthesiology grand rounds: a pilot implementation
Federico Puerta-Martinez1, Jacqueline Hannan2, Dario Winterton1
1Department of Anesthesia, Critical Care and Pain Medicine, Beth Israel Deaconess Medical Center, Harvard Medical School, 330 Brookline Avenue, Boston, MA 02215, United States; Master of Medical Sciences in Medical Education, Harvard Medical School, 25 Shattuck Street, Boston, MA 02115, United States.
This study shows that a game-based workshop effectively engaged anesthesiology trainees in obstetric anesthesia education. Participants reported high satisfaction and perceived knowledge reinforcement from this innovative training method.
Area of Science:
- Medical Education
- Game-Based Learning
- Anesthesiology Training
Background:
- Limited guidance exists for large-group game-based learning in health professions.
- A multi-station game-based workshop was developed for anesthesiology grand rounds.
Purpose of the Study:
- To design, implement, and evaluate a game-based workshop for anesthesiology trainees.
- To assess participant engagement, knowledge reinforcement, and overall experience.
Main Methods:
- Four game-based stations focused on obstetric anesthesia topics.
- Seventy-two anesthesia residents and faculty participated in 15-minute rotations.
- Structured debriefing sessions were incorporated at each station.
Main Results:
- 76.4% of participants completed the post-workshop survey.
- High satisfaction scores (median 4-5) and >80% agreement rates were reported.
- Participants enjoyed the games and perceived knowledge reinforcement, with some noting learning depth concerns.
Conclusions:
- The game-based workshop was well-received for obstetric anesthesia education.
- Aligning game mechanics with learning objectives is crucial for effectiveness.
- Dedicated time for structured debriefing enhances the educational value.