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Updated: Aug 5, 2026

Psychophysiological Assessment of the Effectiveness of Emotion Regulation Strategies in Childhood
Published on: February 11, 2017
Screen Use and Emotional, Behavioral, and Social Development in Children
Fiona McQuaid1,2, Valeria Skafida3, Ruth McQuillan1
1Centre of Population Health Sciences, Usher Institute, University of Edinburgh, Edinburgh, United Kingdom.
Screen time in childhood showed no consistent links to psychosocial development. Excessive gaming at 15 was linked to difficulties, while social media use showed protective effects, suggesting screen time guidelines need nuanced approaches.
Area of Science:
- Child Development
- Digital Media Studies
- Public Health
Background:
- The relationship between electronic screen use and psychosocial development in children is not well understood.
- Few studies have examined longitudinal associations or controlled for crucial factors like family functioning.
Purpose of the Study:
- To assess the cross-sectional association between screen use and psychosocial development at ages 5, 10, and 15.
- To evaluate the longitudinal association between screen use at age 5 and psychosocial development at ages 10 and 15.
Main Methods:
- Secondary analysis of a large Scottish birth cohort with data collected at ages 5, 10, and 15.
- Screen use was reported by parents/participants; psychosocial development was measured using the Strengths and Difficulties Questionnaire (SDQ).
- Multivariable regression models analyzed cross-sectional and longitudinal associations, considering total difficulties scores and prosocial scores.
Main Results:
- No significant cross-sectional associations between screen use and total difficulties were found at ages 5 or 10.
- At age 15, >5 hours/day of gaming was linked to higher odds of difficulties (OR, 2.61), while >1 hour/day of social media/messaging was linked to lower odds (ORs 0.57-0.61).
- Longitudinally, >5 hours/day of screen use at age 5 predicted higher difficulties at age 10 (OR, 2.68), but this effect diminished by age 15.
Conclusions:
- Screen use was not consistently associated with adverse psychosocial outcomes in this cohort.
- Current guidelines focusing solely on screen time duration may have limited impact on psychosocial development.
- The type of screen activity (e.g., gaming vs. social media) may be more relevant than total screen time for psychosocial outcomes.
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