Related Experiment Video
Updated: Aug 16, 2026

08:36
The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living
Published on: July 28, 2022
Effects of an Immersive 180° Video-Based Virtual Reality Instructional Module on Learning Satisfaction, Technology
1Department of Physical Therapy, Graduate School, Sahmyook University, Seoul, Republic of Korea.
JMIR Medical Education
|August 14, 2026
Summary
Virtual reality (VR) enhanced learning satisfaction and technology acceptance for physical therapy students learning musculoskeletal tests. However, VR did not significantly improve learning achievement or motivation compared to traditional 2D videos.
Area of Science:
- Health Professions Education
- Medical Simulation
- Virtual Reality in Healthcare
Background:
- Virtual reality (VR) offers immersive learning experiences in health professions education.
- Its impact on learner experience and short-term outcomes for musculoskeletal special tests is not well understood.
Purpose of the Study:
- To compare immersive 180° video-based VR instruction with conventional 2D video instruction.
- To evaluate effects on physical therapy students' learning satisfaction, technology acceptance, motivation, and knowledge acquisition.
Main Methods:
- A randomized controlled trial involving undergraduate physical therapy students.
- VR group used a head-mounted display for 180° video instruction; control group used a 2D monitor.
- Outcomes assessed via questionnaires and a 12-item quiz before and after intervention.
Main Results:
- The VR group reported significantly higher learning satisfaction and technology acceptance.
- No significant differences were found in quiz-based learning achievement between groups.
- Learning motivation results were inconclusive, with no clear advantage for VR.
Conclusions:
- Immersive 180° VR video instruction improved learning satisfaction and technology acceptance compared to 2D video.
- VR shows potential as a supplementary educational tool in physical therapy.
- Further research is needed to clarify VR's impact on psychomotor skills training.