Related Experiment Video
Updated: Sep 16, 2026

Setup for the Quantitative Assessment of Motion and Muscle Activity During a Virtual Modified Box and Block Test
Published on: January 12, 2024
A protocol for assessing virtual and mixed reality environments with real-time electromyographic (EMG) biofeedback
Mazen Talaat Haggag1,2, Mohammed Ibrahim Awad1,2, Ahmed Mohamed Elbokl2,3
1Department of Mechatronics Engineering, Faculty of Engineering, Ain Shams University, Cairo, Egypt.
Abstract:
This paper describes a protocol for a controlled laboratory study designed to evaluate how immersive real-time electromyographic (EMG) biofeedback affects standardized shoulder exercise performance and user experience in healthy adults. Participants aged 20-30 years will be randomly allocated to virtual reality (VR), mixed reality (MR), or a non-immersive control condition. Within the immersive arms, each participant will experience three EMG visualization modes (an anatomically mapped avatar, a dynamic bar display, and a live waveform graph) in randomized order. During five standardized shoulder exercises, bilateral deltoid activity will be recorded using six wireless EMG sensors, while three-dimensional kinematics will be captured with an optical motion-capture system. Outcomes will include joint-angle accuracy, normalized muscle activation, compensatory motion, range of motion, movement speed, task completion time, together with perceived exertion, simulator sickness, and system usability. By integrating synchronized EMG and motion-capture data with immersive feedback delivery, this protocol provides a reproducible framework for comparing VR and MR biofeedback environments and evaluating how visualization mode may influence exercise execution and user experience.•Compares VR, MR, and non-immersive shoulder exercise conditions.•Evaluates avatar, bar, and waveform EMG visualization modes.•Combines EMG, motion capture, and subjective assessments.
More Related Videos
08:09Multifunctional Setup for Studying Human Motor Control Using Transcranial Magnetic Stimulation, Electromyography, Motion Capture, and Virtual Reality
Published on: September 3, 2015
10:14Motor Imagery Performance Through Embodied Digital Twins in a Virtual Reality-Enabled Brain-Computer Interface Environment
Published on: May 10, 2024