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Perceived learning outcomes partly mediate the association between interactive features and adolescent satisfaction
Yue Zhang1, Mohd Nor Shahizan Ali1, Mohd Azul Bin Mohamad Salleh1
1Faculty of Social Sciences and Humanities, National University of Malaysia (UKM), Bangi, Selangor, Malaysia.
Introduction:
Digital platforms increasingly present adolescents with documentary-based educational content that combines audiovisual narratives with navigation, feedback, personalization, and social interaction. However, the association between perceived interactive features and post-use satisfaction, including the possible mediating role of perceived learning outcomes, remains unclear. Guided by Uses and Gratifications Theory and Social Cognitive Theory, this study proposed an Interactive Affordance-Cognition-Outcome framework and examined whether perceived learning outcomes statistically mediate the association between interactive features and satisfaction.
Methods:
A cross-sectional questionnaire was completed by 562 adolescents aged 13-18 recruited from selected eastern, central, and western regions of China.
Results:
Structural equation modeling indicated that interactive features were positively associated with perceived learning outcomes (β = 0.534, p < 0.001); perceived learning outcomes were positively associated with satisfaction (β = 0.649, p < 0.001); and the direct association between interactive features and satisfaction remained significant (β = 0.448, p < 0.001). Bootstrap analysis with 5,000 resamples showed a significant indirect effect of 0.347 [SE = 0.028; bias-corrected 95% CI = (0.293,0.404)], indicating complementary partial mediation.
Discussion:
The findings indicate that perceived interactive features are associated with satisfaction both directly and through adolescents' perceptions of knowledge acquisition, competence, self-efficacy, and cognitive growth. By examining the indirect association through perceived learning outcomes, the study connects communication-oriented gratification with social-cognitive learning processes and offers design implications for digital platforms, educators, and families.
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