Assessing Learner Readiness for Virtual Reality Simulations in Mental Health Nursing
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Updated: Nov 11, 2026

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Published on: April 23, 2014
Tiffani Chidume1, Pamela R Short, Chih-Hsuan Wang
1About the Authors Tiffani Chidume, DNP, RN, CHSE-A, CHSOS, ANEF, FAAN, FSSH, was a clinical professor, College of Nursing, Auburn University, Auburn, AL, when this research was conducted; she is now a clinical professor, School of Nursing, University of North Carolina at Chapel Hill. Pamela R. Short, MSN, RN, is an assistant clinical professor, College of Nursing, Auburn University. Chih-hsuan Wang, PhD, is a professor, College of Education, Auburn University. Karol Renfroe, MSN, RN, CHSE, is assistant clinical professor, College of Nursing, Auburn University. Leora Wright, BHSc, CHSOS, is simulation operations specialist, College of Nursing, Auburn University. William Stuart Pope, DNP, RN, now deceased, was associate clinical professor, College of Nursing, Auburn University. This research received a grant specific to educational innovations utilizing virtual reality from Auburn University's Biggio Center. The authors are grateful to John and Louise Beard, who provided additional financial support. The Microsoft AI tool, Copilot, was used in the revision phase to check for redundancies within the manuscript text.
Abstract:
Mental health nursing students have limited exposure to high-acuity psychiatric scenarios. This study compared learners' perceived readiness across virtual reality simulation, traditional clinical, and face-to-face simulation training. Twenty-two students completed the Clinical Learning Environment Comparison Survey 2.0 following virtual reality simulation with a bipolar disorder client scenario. No significant differences emerged across six domains (p > .05). Learners perceived equivalent readiness for all modalities. Qualitative feedback highlighted enhanced engagement, authenticity, and psychological safety.
