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Published on: February 12, 2018
Interaction of young children on a ward for physically handicapped as demonstrated by the present game
Insights
Children who received more "present" game rewards showed fewer behavioral issues and better physical function. This suggests the game may positively impact hospitalized children with physical handicaps.
Area of Science:
- Child Psychology
- Pediatric Rehabilitation
- Behavioral Science
Background:
- Children with physical handicaps often face unique behavioral and developmental challenges.
- Hospitalization can exacerbate these challenges, impacting a child's well-being.
- Understanding interventions that support positive outcomes is crucial.
Purpose of the Study:
- To investigate the impact of the "present" game on behavioral problems and functional outcomes in physically handicapped children.
- To explore correlations between game participation frequency and patient characteristics.
Main Methods:
- The "present" game was administered to 25 physically handicapped children (ages 4-10) over 10 sessions (15 minutes each).
- Data collected included frequency of receiving "presents," behavioral problem assessments, hospitalization duration, intelligence quotients (WISC, Binet, Japanese tests), and lower extremity function.
Main Results:
- Children receiving more "presents" exhibited fewer behavioral problems.
- Higher "present" frequency correlated with longer hospitalization, higher IQ scores, and improved lower extremity function.
- These findings suggest a potential link between engagement in the game and positive patient outcomes.
Conclusions:
- The "present" game may serve as a beneficial therapeutic tool for hospitalized children with physical handicaps.
- Further research could explore the mechanisms behind these observed improvements.
- The game's positive association with behavioral and functional gains warrants consideration in pediatric care settings.
Abstract:
Conducted the "present" game with 25 children who ranged in age from 4-6 to 9-10 and who were residing on a ward for the physically handicapped. The game was played 10 times; each session lasted 15 minutes. Children who received the present most frequently had fewer behavioral problems, had been hospitalized longer, had higher IQs on the WISC, Binet, and simplified tests developed in Japan, and had better use of their lower extremities than did other patients.
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