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Persuasion, simulation and attitude change

C A Dye

    The International Journal of Social Psychiatry
    |January 1, 1981
    PubMed
    Summary
    This summary is machine-generated.

    This study explored how persuasion and simulation gaming affect nurses' attitudes toward mental illness and aging. Only attitudes regarding the interpersonal causes of mental illness showed significant change.

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    Area of Science:

    • Nursing
    • Social Psychology
    • Gerontology

    Background:

    • Nurse-patient dynamics are significantly influenced by nursing staff attitudes.
    • Understanding these attitudes is crucial for improving patient care and therapeutic relationships.

    Purpose of the Study:

    • To assess the impact of persuasion and simulation gaming on nurses' attitudes toward mental illness.
    • To examine the influence of these interventions on attitudes toward aging.
    • To investigate the role of locus of control in treatment responsiveness.

    Main Methods:

    • Comparative study employing persuasion and simulation gaming in group settings.
    • Utilized analysis of variance (ANOVA) and multivariate analysis.
    • Assessed attitudes using the opinions about mental illness scale and attitudes toward old people scale.

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  • Measured locus of control orientation.
  • Main Results:

    • A significant difference was found in one factor (interpersonal etiology) of the opinions about mental illness scale.
    • Multivariate analysis confirmed this significant difference.
    • No significant differences were observed in attitudes toward old people or locus of control.

    Conclusions:

    • Persuasion and simulation gaming interventions can influence specific aspects of nurses' attitudes toward mental illness.
    • These interventions did not significantly alter attitudes toward aging or locus of control.
    • Further research may explore tailored interventions for broader attitudinal shifts.