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Interactive computer system for tuning the cochlear 22-channel implant in young children
1North Riding Infirmary, Middlesbrough, England.
The Annals of Otology, Rhinology & Laryngology. Supplement
|September 1, 1995
Summary
A new computer system uses games to quickly measure hearing thresholds in children. This innovative approach helps program cochlear implants efficiently for young patients.
Area of Science:
- Audiology
- Biomedical Engineering
- Pediatric Medicine
Background:
- Cochlear implant programming requires accurate measurement of electrical thresholds.
- Engaging children during audiological assessments can be challenging.
- Traditional methods may be time-consuming for pediatric patients.
Purpose of the Study:
- To introduce a novel computer system for pediatric cochlear implant programming.
- To assess the efficacy of a game-based approach for eliciting electrical thresholds.
- To determine the time efficiency of the system in young children.
Main Methods:
- A computer system integrating a games computer and vibrotactile device with the Cochlear Diagnostic and Programming System was developed.
- Children's responses to a computer game were used to elicit initial electrical thresholds and maintain attention.
- The system was used to measure multiple electrode thresholds in a single session.
Main Results:
- Initial programming of all 22 electrodes took 15 and 35 minutes for two 4-year-old children.
- The system demonstrated usefulness in children aged 3 years to early teens.
- High engagement and efficient data acquisition were observed.
Conclusions:
- This game-based computer system offers an effective and engaging method for pediatric cochlear implant programming.
- The system significantly reduces the time required for initial programming sessions.
- It is a valuable tool for audiological assessments in children requiring cochlear implants.