Investigating simple and complex mechanisms in texture segregation using the speed-accuracy tradeoff method
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Updated: Oct 31, 2026

From Voxels to Knowledge: A Practical Guide to the Segmentation of Complex Electron Microscopy 3D-Data
Published on: August 13, 2014
Abstract:
Several recent models of texture segregation have proposed two mechanisms: simple, linear channels (first-order, Fourier mechanisms) and complex channels (second-order, non-Fourier mechanisms). We used the speed-accuracy tradeoff (SAT) method to examine the time course of texture segregation processing in simple and complex channels. The stimuli were texture patterns designed to segregate primarily as a result of activity in one set of channels or the other. We presented subjects with textures that were checked or striped arrangements of either Gaussian-blob or Gabor-patch elements. Subjects were required to identify the orientation of a rectangular texture region embedded in a background field of a different texture. A range of contrasts and a control task were used to equate visibility of the Gabor and Gaussian textures. SAT functions were obtained by requiring subjects to respond within 200 msec after an auditory cue. We found that when segregation depended primarily on simple channels, performance was faster than when it depended primarily on complex channels: the 75% correct level was reached 100-200 msec sooner and this extra speed was reflected both in smaller delay and higher rate parameters.
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