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Life-cycle: simulating the problems of aging and the aged
Health Education Monographs
|January 1, 1977
Summary
This study introduces "Life-Cycle," a social simulation game designed to train healthcare professionals in geriatrics. The game positively impacts participants' attitudes and emotional responses toward the elderly.
Area of Science:
- Gerontology
- Medical Education
- Social Simulation
Background:
- Challenges in geriatric healthcare training.
- Need for innovative educational tools.
- Development of the "Life-Cycle" social simulation game.
Purpose of the Study:
- To review the impetus for creating the "Life-Cycle" game.
- To explain the game's objectives and application in geriatric healthcare training.
- To evaluate the game's effect on participants' emotional responses and attitudes towards the elderly.
Main Methods:
- Review of the problems leading to game development.
- Explanation of game objectives and training applications.
- Controlled experimental evaluation of the game's impact.
Main Results:
- The
- Life-Cycle
- game was developed in response to specific training challenges.
- The game is utilized for training healthcare personnel in geriatrics.
- Experimental evaluation demonstrated a positive impact on participants' attitudes and emotional responses toward the elderly.
Conclusions:
- The
- Life-Cycle
- game is an effective tool for geriatric healthcare training.
- The game can positively influence attitudes and emotional responses concerning the elderly.
- Social simulation games offer a viable approach to improving healthcare education.