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Life-cycle: simulating the problems of aging and the aged

G M Chaisson

    Health Education Monographs
    |January 1, 1977
    PubMed
    Summary

    This study introduces "Life-Cycle," a social simulation game designed to train healthcare professionals in geriatrics. The game positively impacts participants' attitudes and emotional responses toward the elderly.

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    Area of Science:

    • Gerontology
    • Medical Education
    • Social Simulation

    Background:

    • Challenges in geriatric healthcare training.
    • Need for innovative educational tools.
    • Development of the "Life-Cycle" social simulation game.

    Purpose of the Study:

    • To review the impetus for creating the "Life-Cycle" game.
    • To explain the game's objectives and application in geriatric healthcare training.
    • To evaluate the game's effect on participants' emotional responses and attitudes towards the elderly.

    Main Methods:

    • Review of the problems leading to game development.
    • Explanation of game objectives and training applications.
    • Controlled experimental evaluation of the game's impact.

    Main Results:

    • The
    • Life-Cycle
    • game was developed in response to specific training challenges.
    • The game is utilized for training healthcare personnel in geriatrics.
    • Experimental evaluation demonstrated a positive impact on participants' attitudes and emotional responses toward the elderly.

    Conclusions:

    • The
    • Life-Cycle
    • game is an effective tool for geriatric healthcare training.
    • The game can positively influence attitudes and emotional responses concerning the elderly.
    • Social simulation games offer a viable approach to improving healthcare education.

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