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Developing sexual health software incorporating user feedback: a British experience

A Turner1, N Singleton, S Easterbrook

  • 1Department of Health Policy, West Sussex Health Authority, England. research@pncl.co.uk

Health Education & Behavior : the Official Publication of the Society for Public Health Education
|February 1, 1997
PubMed
Summary

This study developed interactive educational software for British youth on sexual health issues. The iterative prototyping approach ensured the software was engaging, relevant, and useful for students in school settings.

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Area of Science:

  • Health Education
  • Human-Computer Interaction
  • Software Development

Background:

  • Sexual health education for youth is crucial but faces challenges in delivery and acceptance.
  • Computerized educational tools offer a potential solution but require careful design and validation.
  • Teacher skepticism regarding youth information needs and technology acceptance necessitates robust development models.

Purpose of the Study:

  • To describe an interactive prototyping model for developing sexual health software for British youth.
  • To evaluate the software's presentation, design, usability, relevance, enjoyment, and learning outcomes.
  • To assess the feasibility and instructional usefulness of the developed software in school settings.

Main Methods:

  • An iterative development cycle involving user review, feedback, modification, and retesting was employed.

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  • Approximately 150 young adults participated in the user testing phase.
  • The software was designed for individual or group use in school environments.
  • Main Results:

    • User feedback confirmed the software's feasibility for development and implementation.
    • The interactive prototyping process was essential for addressing teacher concerns and ensuring youth acceptance.
    • The software demonstrated instructional usefulness and positive engagement among young users.

    Conclusions:

    • Interactive prototyping is a viable and effective model for developing health education software for adolescents.
    • The developed software modules are suitable for use in school settings, addressing youth sexual health information needs.
    • The study highlights the importance of user-centered design and iterative feedback in educational technology development.