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Effects of variation in system responsiveness on user performance in virtual environments
B Watson1, N Walker, W Ribarsky
1Department of Computing, University of Alberta, Edmonton, Canada.
Human Factors
|December 16, 1998
Summary
System responsiveness (SR) variation impacts virtual environment task performance. Standard deviation of system responsiveness (SDSR) above 82 ms significantly affected user performance, especially for placement tasks.
Area of Science:
- Human-Computer Interaction
- Virtual Reality
- Usability Engineering
Background:
- System responsiveness (SR) is crucial for user experience, defined as the time delay between user input and system reaction.
- SR variability, measured by mean (MSR) and standard deviation (SDSR), significantly influences interactive system performance.
- Virtual environments (VEs) present unique challenges for maintaining optimal SR due to complex rendering and interaction demands.
Purpose of the Study:
- To investigate the impact of SR variability (MSR and SDSR) on user performance in virtual environments.
- To determine the threshold of SDSR that affects grasp and placement task performance.
- To provide guidance for VE designers on managing SR for improved human-computer interaction.
Main Methods:
- Conducted three within-subjects studies with 11, 12, and 10 participants, respectively.
- Experimentally manipulated MSR and SDSR to assess their effects on grasp and placement tasks in VEs.
- Measured user performance metrics related to task completion and accuracy.
Main Results:
- SDSR significantly impacted task performance only when exceeding 82 ms.
- Placement tasks, requiring more frequent visual feedback, were more sensitive to SR fluctuations than grasp tasks.
- MSR did not show a significant impact on performance within the tested ranges.
Conclusions:
- VE designers can tolerate higher SDSR (above 82 ms) without significantly degrading grasp task performance.
- SR control strategies should be tailored to task requirements, particularly the need for visual feedback frequency.
- Findings offer practical insights for optimizing human-computer interfaces in diverse interactive graphical applications.