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Plos One|October 21, 2016
Transfer in Rule-Based Category Learning Depends on the Training TaskFlorian Kattner, Christopher R Cox, C Shawn GreenWiley Interdisciplinary Reviews. Cognitive Science|August 25, 2015
Stretching the limits of visual attention: the case of action video gamesBjorn Hubert-Wallander, C Shawn Green, Daphne BavelierActa Psychologica|July 19, 2025
Evaluating planning through play: Exploring the use of mini games to assess planning abilitiesEmma G Cunningham, Daphné Bavelier, C Shawn GreenCognition|June 24, 2025
Rethinking planning metrics: An analysis of common measurements of planning abilitiesEmma G Cunningham, Daphné Bavelier, C Shawn GreenCurrent Directions in Psychological Science|September 28, 2011
Increasing Speed of Processing With Action Video GamesMatthew W G Dye, C Shawn Green, Daphne BavelierNeuron|September 10, 2010
Children, wired: for better and for worseDaphne Bavelier, C Shawn Green, Matthew W G DyePlos One|September 5, 2018
Individual differences in exploration and persistence: Grit and beliefs about ability and rewardGillian Dale, Danielle Sampers, Stephanie Loo, et al.Plos Computational Biology|January 7, 2014
Task-specific response strategy selection on the basis of recent training experienceJacqueline M Fulvio, C Shawn Green, Paul R SchraterTechnology, Mind, and Behavior|July 15, 2024
Development of a Novel Method of Assessing Potential Loss of Control in Internet Gaming DisorderZachary Demko, Tingting Liu, Brenda Curtis, et al.Cognition|November 12, 2023
A novel task and methods to evaluate inter-individual variation in audio-visual associative learningAngela Pasqualotto, Aaron Cochrane, Daphne Bavelier, et al.Pageof 8