Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Filters

Adam Lobel

Showing results (1-10 of 8) with videos related to

Pageof 1
Sort By:
The American Psychologist|December 4, 2013
The benefits of playing video gamesIsabela Granic, Adam Lobel, Rutger C M E Engels
Cyberpsychology, Behavior and Social Networking|November 22, 2013
Associations between children's video game playing and psychosocial health: Information from both parent and child reports. [corrected]Adam Lobel, Isabela Granic, Rutger C M E Engels
Cognitive Processing|December 24, 2013
Social embodiment in directional stepping behaviorJohn F Stins, Adam Lobel, Karin Roelofs, et al.
Cyberpsychology, Behavior and Social Networking|October 2, 2014
Associations between children’s video game playing and psychosocial health: information from both parent and child reportsAdam Lobel, Isabela Granic, Lisanne L Stone, et al.
Plos One|January 28, 2016
A Randomized Controlled Trial to Test the Effectiveness of an Immersive 3D Video Game for Anxiety Prevention among AdolescentsHanneke Scholten, Monique Malmberg, Adam Lobel, et al.
Games for Health Journal|February 14, 2020
Board Games on Emotional Competences for School-Age ChildrenLinda Dell'Angela, Alexandra Zaharia, Adam Lobel, et al.
Journal of Youth and Adolescence|February 23, 2017
Video Gaming and Children's Psychosocial Wellbeing: A Longitudinal StudyAdam Lobel, Rutger C M E Engels, Lisanne L Stone, et al.
Behaviour Research and Therapy|March 29, 2016
A randomized controlled trial comparing two cognitive-behavioral programs for adolescent girls with subclinical depression: A school-based program (Op Volle Kracht) and a computerized program (SPARX)Marlou Poppelaars, Yuli R Tak, Anna Lichtwarck-Aschoff, et al.
Pageof 1

Showing results (1-10 of 8) with videos related to

Sort By:
Pageof 1
The American Psychologist|December 4, 2013
The benefits of playing video gamesIsabela Granic, Adam Lobel, Rutger C M E Engels
Cyberpsychology, Behavior and Social Networking|November 22, 2013
Associations between children's video game playing and psychosocial health: Information from both parent and child reports. [corrected]Adam Lobel, Isabela Granic, Rutger C M E Engels
Cognitive Processing|December 24, 2013
Social embodiment in directional stepping behaviorJohn F Stins, Adam Lobel, Karin Roelofs, et al.
Cyberpsychology, Behavior and Social Networking|October 2, 2014
Associations between children’s video game playing and psychosocial health: information from both parent and child reportsAdam Lobel, Isabela Granic, Lisanne L Stone, et al.
Plos One|January 28, 2016
A Randomized Controlled Trial to Test the Effectiveness of an Immersive 3D Video Game for Anxiety Prevention among AdolescentsHanneke Scholten, Monique Malmberg, Adam Lobel, et al.
Games for Health Journal|February 14, 2020
Board Games on Emotional Competences for School-Age ChildrenLinda Dell'Angela, Alexandra Zaharia, Adam Lobel, et al.
Journal of Youth and Adolescence|February 23, 2017
Video Gaming and Children's Psychosocial Wellbeing: A Longitudinal StudyAdam Lobel, Rutger C M E Engels, Lisanne L Stone, et al.
Behaviour Research and Therapy|March 29, 2016
A randomized controlled trial comparing two cognitive-behavioral programs for adolescent girls with subclinical depression: A school-based program (Op Volle Kracht) and a computerized program (SPARX)Marlou Poppelaars, Yuli R Tak, Anna Lichtwarck-Aschoff, et al.
Pageof 1