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Games for Health Journal|July 21, 2015
How Effective Are Active Videogames Among the Young and the Old? Adding Meta-analyses to Two Recent Systematic ReviewsJonathan van 't Riet, Rik Crutzen, Amy Shirong LuGames for Health Journal|January 14, 2014
Story Immersion of Videogames for Youth Health Promotion: A Review of LiteratureAmy Shirong Lu, Tom Baranowski, Debbe Thompson, et al.Games for Health Journal|January 14, 2014
A Scoping Review of Health Game Research: Past, Present, and FutureHadi Kharrazi, Amy Shirong Lu, Fardad Gharghabi, et al.Journal of Medical Internet Research|April 2, 2020
The Effect of Narrative on Physical Activity via Immersion During Active Video Game Play in Children: Mediation AnalysisCaio Victor Sousa, Austin Fernandez, Jungyun Hwang, et al.Games for Health Journal|October 20, 2018
Nutrition Education and Dietary Behavior Change Games: A Scoping ReviewTom Baranowski, Courtney Ryan, Andrés Hoyos-Cespedes, et al.Journal of Medical Internet Research|May 29, 2020
Correction: The Effect of Narrative on Physical Activity via Immersion During Active Video Game Play in Children: Mediation AnalysisCaio Victor Sousa, Austin Fernandez, Jungyun Hwang, et al.Games for Health Journal|January 14, 2014
Is Enhanced Physical Activity Possible Using Active Videogames?Tom Baranowski, Janice Baranowski, Teresia O'Connor, et al.Games for Health Journal|September 26, 2013
Story Immersion in a Health Videogame for Childhood Obesity PreventionAmy Shirong Lu, Debbe Thompson, Janice Baranowski, et al.International Journal of Computer Science in Sport|November 4, 2014
Design of Video Games for Children's Diet and Physical Activity Behavior ChangeTom Baranowski, Debbe Thompson, Richard Buday, et al.Games for Health Journal|February 17, 2016
Children's Cognitive and Affective Responses About a Narrative Versus a Non-Narrative Cartoon Designed for an Active VideogameVanessa Fernandes Davies, Rafaella Mafra, Alicia Beltran, et al.Pageof 4