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Pediatric Exercise Science|August 9, 2019
Exploring Energy Expenditure and Body Movement of Exergaming in Children of Different Weight StatusJungyun Hwang, I-Min Lee, Austin M Fernandez, et al.
Games for Health Journal|January 21, 2014
Developing Games for Health Behavior Change: Getting StartedTom Baranowski, Richard Buday, Debbe Thompson, et al.
BMC Pediatrics|February 16, 2021
Rapid component of excess post-exercise oxygen consumption of children of different weight status after playing active video gamesCaio Victor Sousa, Jungyun Hwang, Herbert Gustavo Simoes, et al.
Games for Health Journal|November 4, 2020
Comparison of Inhibitory Control After Acute Bouts of Exergaming Between Children with Obesity and Their Normal-Weight PeersJungyun Hwang, Charles H Hillman, I-Min Lee, et al.
Journal of Medical Internet Research|May 16, 2023
Active Video Game Interventions Targeting Physical Activity Behaviors: Systematic Review and Meta-analysisArlen C Moller, Caio Victor Sousa, Kelly Jihyeon Lee, et al.
Games for Health Journal|July 22, 2015
Stories in Games for Health: More Pros or Cons?Moderator Tom Baranowski, Amy Shirong Lu, Richard Buday, et al.
JMIR Serious Games|October 3, 2025
The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility StudyAmy Shirong Lu, Bhagyashree Parkar, Shiveshchandra Gupta, et al.
Journal of Sport and Health Science|May 18, 2021
Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college studentsCaio Victor Sousa, Jungyun Hwang, Romina Cabrera-Perez, et al.
I-Perception|November 13, 2012
A mismatch in the human realism of face and voice produces an uncanny valleyWade J Mitchell, Kevin A Szerszen, Amy Shirong Lu, et al.
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