Search research articles
Contact Us
Filters
Showing results (21-30 of 40) with videos related to
Page
of 4
Sort By:
IEEE Computer Graphics and Applications
|
March 21, 2008
Future standards for immersive VR: report on the IEEE Virtual Reality 2007 workshop
Nicholas F Polys, Don Brutzman, Anthony Steed, et al.
IEEE Transactions on Visualization and Computer Graphics
|
February 20, 2020
Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification
Mar Gonzalez-Franco, Anthony Steed, Steve Hoogendyk, et al.
IEEE Transactions on Visualization and Computer Graphics
|
January 28, 2017
Efficient Hybrid Image Warping for High Frame-Rate Stereoscopic Rendering
Andre Schollmeyer, Simon Schneegans, Stephan Beck, et al.
Neuroscience Letters
|
June 15, 2010
Acting performance and flow state enhanced with sensory-motor rhythm neurofeedback comparing ecologically valid immersive VR and training screen scenarios
John Gruzelier, Atsuko Inoue, Roger Smart, et al.
Transfusion
|
February 11, 2020
Willingness of volunteers from Canadian Blood Service's Stem Cell Registry to donate blood, marrow, and other tissues for regenerative therapy
Gary Liao, Karen Gilmore, Anthony Steed, et al.
IEEE Computer Graphics and Applications
|
April 4, 2023
Teaching Social Virtual Reality With Ubiq
Sebastian Friston, Ben Congdon, Anthony Steed, et al.
Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society
|
July 12, 2003
Social anxiety in virtual environments: results of a pilot study
Laura K James, Chien-Yu Lin, Anthony Steed, et al.
IEEE Transactions on Visualization and Computer Graphics
|
August 27, 2021
Directions for 3D User Interface Research from Consumer VR Games
Anthony Steed, Tuukka M Takala, Daniel Archer, et al.
International Journal of Health Geographics
|
February 22, 2017
From urban planning and emergency training to Pokémon Go: applications of virtual reality GIS (VRGIS) and augmented reality GIS (ARGIS) in personal, public and environmental health
Maged N Kamel Boulos, Zhihan Lu, Paul Guerrero, et al.
IEEE Transactions on Visualization and Computer Graphics
|
April 1, 2026
Tuning Immersion and Performance with Adaptive Generative Music in VR
Jiayuan Wen, Daniele Giunchi, Pasquale Cascarano, et al.
Page
of 4
Search research articles
Search
Showing results (21-30 of 40) with videos related to
Sort By:
Page
of 4
IEEE Computer Graphics and Applications
|
March 21, 2008
Future standards for immersive VR: report on the IEEE Virtual Reality 2007 workshop
Nicholas F Polys, Don Brutzman, Anthony Steed, et al.
IEEE Transactions on Visualization and Computer Graphics
|
February 20, 2020
Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification
Mar Gonzalez-Franco, Anthony Steed, Steve Hoogendyk, et al.
IEEE Transactions on Visualization and Computer Graphics
|
January 28, 2017
Efficient Hybrid Image Warping for High Frame-Rate Stereoscopic Rendering
Andre Schollmeyer, Simon Schneegans, Stephan Beck, et al.
Neuroscience Letters
|
June 15, 2010
Acting performance and flow state enhanced with sensory-motor rhythm neurofeedback comparing ecologically valid immersive VR and training screen scenarios
John Gruzelier, Atsuko Inoue, Roger Smart, et al.
Transfusion
|
February 11, 2020
Willingness of volunteers from Canadian Blood Service's Stem Cell Registry to donate blood, marrow, and other tissues for regenerative therapy
Gary Liao, Karen Gilmore, Anthony Steed, et al.
IEEE Computer Graphics and Applications
|
April 4, 2023
Teaching Social Virtual Reality With Ubiq
Sebastian Friston, Ben Congdon, Anthony Steed, et al.
Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society
|
July 12, 2003
Social anxiety in virtual environments: results of a pilot study
Laura K James, Chien-Yu Lin, Anthony Steed, et al.
IEEE Transactions on Visualization and Computer Graphics
|
August 27, 2021
Directions for 3D User Interface Research from Consumer VR Games
Anthony Steed, Tuukka M Takala, Daniel Archer, et al.
International Journal of Health Geographics
|
February 22, 2017
From urban planning and emergency training to Pokémon Go: applications of virtual reality GIS (VRGIS) and augmented reality GIS (ARGIS) in personal, public and environmental health
Maged N Kamel Boulos, Zhihan Lu, Paul Guerrero, et al.
IEEE Transactions on Visualization and Computer Graphics
|
April 1, 2026
Tuning Immersion and Performance with Adaptive Generative Music in VR
Jiayuan Wen, Daniele Giunchi, Pasquale Cascarano, et al.
Page
of 4