Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Filters

Antoni Jaume-I-Capó

Showing results (1-10 of 12) with videos related to

Pageof 2
Sort By:
Plos One|May 17, 2018
PROGame: A process framework for serious game development for motor rehabilitation therapyEsperança Amengual Alcover, Antoni Jaume-I-Capó, Biel Moyà-Alcover
Health Informatics Journal|March 7, 2020
Crowdsourcing human-based computation for medical image analysis: A systematic literature reviewNataša Petrović, Gabriel Moyà-Alcover, Javier Varona, et al.
Thescientificworldjournal|October 9, 2014
Improving vision-based motor rehabilitation interactive systems for users with disabilities using mirror feedbackAntoni Jaume-i-Capó, Pau Martínez-Bueso, Biel Moyà-Alcover, et al.
Computers in Biology and Medicine|October 19, 2020
Sickle-cell disease diagnosis support selecting the most appropriate machine learning method: Towards a general and interpretable approach for cell morphology analysis from microscopy imagesNataša Petrović, Gabriel Moyà-Alcover, Antoni Jaume-I-Capó, et al.
IEEE Transactions on Neural Systems and Rehabilitation Engineering : a Publication of the IEEE Engineering in Medicine and Biology Society|October 15, 2013
Interactive rehabilitation system for improvement of balance therapies in people with cerebral palsyAntoni Jaume-i-Capó, Pau Martínez-Bueso, Biel Moyà-Alcover, et al.
Journal of Healthcare Engineering|March 10, 2020
Accessibility, Inclusion, and Rehabilitation Using Information TechnologiesAntoni Jaume-I-Capó, Yolanda González-Cid, Anthony L Brooks, et al.
Scientific Reports|January 12, 2024
Crowdsourced human-based computational approach for tagging peripheral blood smear sample images from Sickle Cell Disease patients using non-expert usersJosé María Buades Rubio, Gabriel Moyà-Alcover, Antoni Jaume-I-Capó, et al.
Journal of Healthcare Engineering|August 21, 2018
Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case StudyInes Ayed, Adel Ghazel, Antoni Jaume-I-Capó, et al.
International Journal of Medical Informatics|September 27, 2019
Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodologyInes Ayed, Adel Ghazel, Antoni Jaume-I-Capó, et al.
Computers in Biology and Medicine|January 27, 2025
An efficient heuristic for geometric analysis of cell deformationsYaima Paz Soto, Silena Herold Garcia, Ximo Gual-Arnau, et al.
Pageof 2

Showing results (1-10 of 12) with videos related to

Sort By:
Pageof 2
Plos One|May 17, 2018
PROGame: A process framework for serious game development for motor rehabilitation therapyEsperança Amengual Alcover, Antoni Jaume-I-Capó, Biel Moyà-Alcover
Health Informatics Journal|March 7, 2020
Crowdsourcing human-based computation for medical image analysis: A systematic literature reviewNataša Petrović, Gabriel Moyà-Alcover, Javier Varona, et al.
Thescientificworldjournal|October 9, 2014
Improving vision-based motor rehabilitation interactive systems for users with disabilities using mirror feedbackAntoni Jaume-i-Capó, Pau Martínez-Bueso, Biel Moyà-Alcover, et al.
Computers in Biology and Medicine|October 19, 2020
Sickle-cell disease diagnosis support selecting the most appropriate machine learning method: Towards a general and interpretable approach for cell morphology analysis from microscopy imagesNataša Petrović, Gabriel Moyà-Alcover, Antoni Jaume-I-Capó, et al.
IEEE Transactions on Neural Systems and Rehabilitation Engineering : a Publication of the IEEE Engineering in Medicine and Biology Society|October 15, 2013
Interactive rehabilitation system for improvement of balance therapies in people with cerebral palsyAntoni Jaume-i-Capó, Pau Martínez-Bueso, Biel Moyà-Alcover, et al.
Journal of Healthcare Engineering|March 10, 2020
Accessibility, Inclusion, and Rehabilitation Using Information TechnologiesAntoni Jaume-I-Capó, Yolanda González-Cid, Anthony L Brooks, et al.
Scientific Reports|January 12, 2024
Crowdsourced human-based computational approach for tagging peripheral blood smear sample images from Sickle Cell Disease patients using non-expert usersJosé María Buades Rubio, Gabriel Moyà-Alcover, Antoni Jaume-I-Capó, et al.
Journal of Healthcare Engineering|August 21, 2018
Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case StudyInes Ayed, Adel Ghazel, Antoni Jaume-I-Capó, et al.
International Journal of Medical Informatics|September 27, 2019
Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodologyInes Ayed, Adel Ghazel, Antoni Jaume-I-Capó, et al.
Computers in Biology and Medicine|January 27, 2025
An efficient heuristic for geometric analysis of cell deformationsYaima Paz Soto, Silena Herold Garcia, Ximo Gual-Arnau, et al.
Pageof 2