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Frontiers in Psychology|February 3, 2016
Being Present in Action: A Theoretical Model About the "Interlocking" Between Intentions and Environmental AffordancesStefano Triberti, Giuseppe RivaCyberpsychology, Behavior and Social Networking|June 4, 2014
Psychological factors influencing the effectiveness of virtual reality-based analgesia: a systematic reviewStefano Triberti, Claudia Repetto, Giuseppe RivaStudies in Health Technology and Informatics|January 23, 2016
Being in an Avatar: Action and Embodiment in a Digital MeStefano Triberti, Silvia Serino, Luca Argenton, et al.Cyberpsychology, Behavior and Social Networking|August 15, 2017
Changing Avatars, Changing Selves? The Influence of Social and Contextual Expectations on Digital Rendition of IdentityStefano Triberti, Ilaria Durosini, Filippo Aschieri, et al.Experimental Brain Research|December 10, 2015
Press to grasp: how action dynamics shape object categorizationStefano Triberti, Claudia Repetto, Marcello Costantini, et al.Springerplus|July 5, 2016
Exploration of virtual body-representation in adolescence: the role of age and sex in avatar customizationDaniela Villani, Elena Gatti, Stefano Triberti, et al.Games for Health Journal|February 10, 2018
Videogames for Emotion Regulation: A Systematic ReviewDaniela Villani, Claudia Carissoli, Stefano Triberti, et al.Frontiers in Psychology|January 19, 2016
eHealth for Patient Engagement: A Systematic ReviewSerena Barello, Stefano Triberti, Guendalina Graffigna, et al.Addictive Behaviors Reports|December 4, 2018
What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phasesStefano Triberti, Luca Milani, Daniela Villani, et al.Studies in Health Technology and Informatics|May 31, 2014
Enabling eHealth as a Pathway for Patient Engagement: a Toolkit for Medical PracticeGuendalina Graffigna, Serena Barello, Stefano Triberti, et al.Pageof 52