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International Journal of Telerehabilitation|August 28, 2018
Safety and Feasibility of a First-Person View, Full-Body Interaction Game for Telerehabilitation Post-StrokeRachel Proffitt, Jessica Warren, Belinda Lange, et al.
Games for Health Journal|July 17, 2015
User-Centered Design of a Controller-Free Game for Hand RehabilitationRachel Proffitt, Marisa Sevick, Chien-Yen Chang, et al.
Topics in Stroke Rehabilitation|December 7, 2010
Development of an interactive game-based rehabilitation tool for dynamic balance trainingBeLinda Lange, Sheryl Flynn, Rachel Proffitt, et al.
Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference|February 1, 2013
Beyond the standard clinical rating scales: fine-grained assessment of post-stroke motor functionality using wearable inertial sensorsMi Zhang, Belinda Lange, Chien-Yen Chang, et al.
Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference|January 19, 2012
Development and evaluation of low cost game-based balance rehabilitation tool using the Microsoft Kinect sensorBelinda Lange, Chien-Yen Chang, Evan Suma, et al.
Disability and Rehabilitation|April 13, 2012
Designing informed game-based rehabilitation tasks leveraging advances in virtual realityBelinda Lange, Sebastian Koenig, Chien-Yen Chang, et al.
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