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Sensors (Basel, Switzerland)
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November 11, 2017
Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement Unit
Christos Mousas
IEEE Transactions on Visualization and Computer Graphics
|
April 3, 2026
Balancing the Virtual Path: Influence of Amplitude, Frequency, and Input Method on VR Locomotion
Michael G Nelson, Christos Mousas
Frontiers in Human Neuroscience
|
August 29, 2022
Frontal alpha asymmetry interaction with an experimental story EEG brain-computer interface
Claudia Krogmeier, Brandon S Coventry, Christos Mousas
IEEE Transactions on Visualization and Computer Graphics
|
September 10, 2024
The Effects of Depth of Knowledge of a Virtual Agent
Fu-Chia Yang, Kevin Duque, Christos Mousas
IEEE Transactions on Visualization and Computer Graphics
|
January 18, 2024
Evolution-Based Shape and Behavior Co-Design of Virtual Agents
Zhiquan Wang, Bedrich Benes, Ahmed H Qureshi, et al.
IEEE Transactions on Visualization and Computer Graphics
|
April 3, 2026
The Motion is the Message: Evaluating Motion Tracking Quality for VR Avatars
Fu-Chia Yang, Harrison Jesse Smith, Christos Mousas, et al.
Behavioral Sciences (Basel, Switzerland)
|
September 2, 2020
Evaluating Human Movement Coordination During Immersive Walking in a Virtual Crowd
Alexandors Koilias, Michael Nelson, Sahana Gubbi, et al.
IEEE Transactions on Visualization and Computer Graphics
|
October 3, 2025
Let's Do It My Way: Effects of Personality and Age of Virtual Characters
Minsoo Choi, Dixuan Cui, Siqi Guo, et al.
Proceedings of the ACM on Computer Graphics and Interactive Techniques
|
June 9, 2023
ManiLoco: A VR-Based Locomotion Method for Concurrent Object Manipulation
Dayu Wan, Xiaolei Guo, Jiahui Dong, et al.
IEEE Computer Graphics and Applications
|
August 8, 2025
Design Considerations for Virtual Self-Representation in Educational Games
Melissa T Kronenberger, Hai-Ning Liang, Christos Mousas, et al.
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of 1
Search research articles
Search
Showing results (1-10 of 10) with videos related to
Sort By:
Page
of 1
Sensors (Basel, Switzerland)
|
November 11, 2017
Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement Unit
Christos Mousas
IEEE Transactions on Visualization and Computer Graphics
|
April 3, 2026
Balancing the Virtual Path: Influence of Amplitude, Frequency, and Input Method on VR Locomotion
Michael G Nelson, Christos Mousas
Frontiers in Human Neuroscience
|
August 29, 2022
Frontal alpha asymmetry interaction with an experimental story EEG brain-computer interface
Claudia Krogmeier, Brandon S Coventry, Christos Mousas
IEEE Transactions on Visualization and Computer Graphics
|
September 10, 2024
The Effects of Depth of Knowledge of a Virtual Agent
Fu-Chia Yang, Kevin Duque, Christos Mousas
IEEE Transactions on Visualization and Computer Graphics
|
January 18, 2024
Evolution-Based Shape and Behavior Co-Design of Virtual Agents
Zhiquan Wang, Bedrich Benes, Ahmed H Qureshi, et al.
IEEE Transactions on Visualization and Computer Graphics
|
April 3, 2026
The Motion is the Message: Evaluating Motion Tracking Quality for VR Avatars
Fu-Chia Yang, Harrison Jesse Smith, Christos Mousas, et al.
Behavioral Sciences (Basel, Switzerland)
|
September 2, 2020
Evaluating Human Movement Coordination During Immersive Walking in a Virtual Crowd
Alexandors Koilias, Michael Nelson, Sahana Gubbi, et al.
IEEE Transactions on Visualization and Computer Graphics
|
October 3, 2025
Let's Do It My Way: Effects of Personality and Age of Virtual Characters
Minsoo Choi, Dixuan Cui, Siqi Guo, et al.
Proceedings of the ACM on Computer Graphics and Interactive Techniques
|
June 9, 2023
ManiLoco: A VR-Based Locomotion Method for Concurrent Object Manipulation
Dayu Wan, Xiaolei Guo, Jiahui Dong, et al.
IEEE Computer Graphics and Applications
|
August 8, 2025
Design Considerations for Virtual Self-Representation in Educational Games
Melissa T Kronenberger, Hai-Ning Liang, Christos Mousas, et al.
Page
of 1